poliastro.plotting.orbit.backends._base

A module implementing the base class for a orbit plotter backend.

Module Contents

Classes

OrbitPlotterBackend

A base class for implementing new orbit plotter backends.

class poliastro.plotting.orbit.backends._base.OrbitPlotterBackend(scene, name)

A base class for implementing new orbit plotter backends.

property scene

Return the scene object.

property name

Return the name of the backend.

Returns

Name of the backend.

Return type

str

property is_2D

Assert if backend is 2D.

Returns

True if it is a 2D backend, False if it is not.

Return type

bool

property is_3D

Assert if backend is 3D.

Returns

True if it is a 3D backend, False if it is not.

Return type

bool

abstract draw_marker(position, *, color, label, marker_symbol, size)

Draw desired marker into the scene.

Parameters
  • position (list[float, float, float]) – A list containing the x, y and z coordinates of the point.

  • color (str) – A string representing the hexadecimal color for the point.

  • label (str) – The name to be used in the legend for the marker.

  • marker_symbol (str) – The marker symbol to be used when drawing the point.

  • size (float) – The size of the marker.

abstract draw_position(position, *, color, label, size)

Draw the position of a body in the scene.

Parameters
  • position (list[float, float, float]) – A list containing the x, y and z coordinates of the point.

  • color (str) – A string representing the hexadecimal color for the marker.

  • label (str) – The name to be used in the legend for the marker.

  • size (float) – The size of the marker.

Returns

trace_position – An object representing the trace of the position in the scene.

Return type

object

abstract draw_impulse(position, *, color, label, size)

Draw an impulse into the scene.

Parameters
  • position (list[float, float, float]) – A list containing the x, y and z coordinates of the impulse location.

  • color (str) – A string representing the hexadecimal color for the impulse marker.

  • label (str) – The name to be used in the legend for the marker.

  • size (float) – The size of the marker for the impulse.

abstract draw_sphere(position, *, color, label, radius)

Draw an sphere into the scene.

Parameters
  • position (list[float, float, float]) – A list containing the x, y and z coordinates of the sphere location.

  • color (str) – A string representing the hexadecimal color for the sphere.

  • label (str) – The name to be used in the legend for the marker.

  • radius (float) – The radius of the sphere.

abstract undraw_attractor()

Remove the attractor from the scene.

abstract draw_coordinates(coordinates, *, colors, label, size)

Draw desired coordinates into the scene.

Parameters
  • position (list[list[float, float, float], ...]) – A set of lists containing the x, y and z coordinates of the sphere location.

  • colors (list[str]) – A string representing the hexadecimal color for the coordinates.

  • label (str) – The name to be used in the legend for the marker.

  • size (float) – The size of the marker for drawing the coordinates.

abstract draw_axes_labels_with_length_scale_units(length_scale_units)

Draw the desired label into the specified axis.

Parameters

lenght_scale_units (Unit) – Desired units of lenght used for representing distances.

abstract update_legend()

Update the legend of the scene.

abstract resize_limits()

Resize the limits of the scene.

abstract generate_labels(label, has_coordinates, has_position)

Generate the labels for coordinates and position.

Parameters
  • label (str) – A string representing the label.

  • has_coordinates (boolean) – Whether the object has coordinates to plot or not.

  • has_position (boolean) – Whether the object has a position to plot or not.

abstract show()

Display the scene.